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Rotoscoping Rotoscoping is a technique patented by Max Fleischer in where animators trace live-action movement, frame by frame. Fully animated films are animated at 24 frames per second, with a combination of animation on ones and twos, meaning that drawings can be held for one frame out of 24 or two frames out of Drawn on film animation: The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation. Go motion is a variant of model animation that uses various techniques to create motion blur between frames of film, which is not present in traditional stop-motion.

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Computer animation Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. Silhouette animation is a variant of cutout animation in which the characters are backlit and only visible as silhouettes. Traditional animation An example of traditional animation, a horse animated by rotoscoping from Eadweard Muybridge 's 19th-century photos Traditional animation also called cel animation or hand-drawn animation was the process used for most animated films of the 20th century. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels , [24] which are filled in with paints in assigned colors or tones on the side opposite the line drawings. Audio-Animatronics and Autonomatronics is a form of robotics animation, combined with 3-D animation, created by Walt Disney Imagineering for shows and attractions at Disney theme parks move and make noise generally a recorded speech or song. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation. Breath of the Wild , Japan Machinima — Films created by screen capturing in video games and virtual worlds. Stop motion Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. The animator usually starts by creating a 3D polygon mesh to manipulate. Flip books are not always separate books, they appear as an added feature in ordinary books or magazines, often in the page corners. They can sit and stand, and they cannot walk. This is a more economic technique. Stop motion animation[ edit ] Main article: An Audio-Animatron is different from an android -type robot in that it uses prerecorded movements and sounds, rather than responding to external stimuli. The term originated from the software introduction in the s demoscene , as well as the s recordings of the first-person shooter video game Quake. Chuckimation is a type of animation created by the makers of the television series Action League Now! Fully animated films are animated at 24 frames per second, with a combination of animation on ones and twos, meaning that drawings can be held for one frame out of 24 or two frames out of Brickfilm are a subgenre of object animation involving using Lego or other similar brick toys to make an animation. Motion capture is used when live-action actors wear special suits that allow computers to copy their movements into CG characters. In , Disney created an interactive version of the technology called Autonomatronics. Rotoscoping Rotoscoping is a technique patented by Max Fleischer in where animators trace live-action movement, frame by frame. Puppetoon , created using techniques developed by George Pal , [51] are puppet-animated films that typically use a different version of a puppet for different frames, rather than simply manipulating one existing puppet. The animation illusion is created by putting the viewer in a linear motion, parallel to the installed picture frames. O'Brien on films, King Kong

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  1. Go motion is a variant of model animation that uses various techniques to create motion blur between frames of film, which is not present in traditional stop-motion. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation.

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